Score: 6.5/10
It's been a while since I played OMORI, and when I first completed it, I gave it a score of 7, I think. Now, years later, the game has not aged well in my head at all, and perhaps unfairly its score has lowered. I also never played the Hikikomori route, only the True route and the normal ending, so one day I plan on fixing that and perhaps amending this review.
Now, OMORI suffers from a problem that I personally can punish very hard, which is that it is an extremely bloated game. At its core, OMORI walks a tightrope line between being a game about the nostalgia for childhood innocence and friendship and also being a game about depression, phobia, and trauma. You would be forgiven, however, for forgetting that's what it's actually about, because a vast majority of the game is spent doing textually intentional meaningless nonsense, in which your enjoyment of these moments hinges entirely upon whether or not you can find it in yourself to like the somewhat trite main cast. While I can acknowledge that the distractions from the main story are intentional, the quality of these sections is so poor that it honestly severely tanked my opinion of the game. This is to say nothing of the fact that even when OMORI is on-topic, I found its handling of its darker themes so clumsy and juvenile that I could not forgive it the rest of its flaws.
This is the type of project that does not feel planned out at all, yet it certainly must actually be, because hints to its ending are laid throughout the game. The actual culmination of its building mystery is so supremely stupid that it beggars belief that anyone could ever think that writing a game around a shock reveal like that is a good idea. This entire game feels like a confused fever dream that can't decide if it's supposed to be for mature audiences or for literal children; sections meant to be taken as realistic and serious are just goofy and groan-inducing, while sections meant to be lighthearted and fun are grating to the nerves. Still, it's not a complete crapshoot; the aesthetics are a delight to perceive, the turn-based battle system has a fun enough gimmick, and while I did not like most of the characters, there are a few standouts in the main cast that are memorable and unique. I'm also willing to accept that OMORI may simply just not be for me, as my love for truly gritty realism may prevent me from appreciating a narrative that comes across like edgy shock value. I'm sorry, Cougy.
Last Updated: 2026/02/04